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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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Definition at line 14 of file LiveWatch.cs.
Sandbox.Game.GUI.DebugInputComponents.HonzaDebugInputComponent.LiveWatch.LiveWatch |
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inline |
override void Sandbox.Game.GUI.DebugInputComponents.HonzaDebugInputComponent.LiveWatch.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 16 of file LiveWatch.Designer.cs.
System.Windows.Forms.PropertyGrid Sandbox.Game.GUI.DebugInputComponents.HonzaDebugInputComponent.LiveWatch.propertyGrid1 |
System.Windows.Forms.DataGridView Sandbox.Game.GUI.DebugInputComponents.HonzaDebugInputComponent.LiveWatch.Watch |
The documentation for this class was generated from the following files:
- Sources/Sandbox.Game/Game/GUI/DebugInputComponents/HonzaDebugInputComponent/LiveWatch.cs
- Sources/Sandbox.Game/Game/GUI/DebugInputComponents/HonzaDebugInputComponent/LiveWatch.Designer.cs