Space Engineers
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
Sandbox.Game.EntityComponents.MyInventoryComponentDefinition Class Reference
Inheritance diagram for Sandbox.Game.EntityComponents.MyInventoryComponentDefinition:
VRage.Game.MyComponentDefinitionBase VRage.Game.MyDefinitionBase

Public Member Functions

override MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
- Public Member Functions inherited from VRage.Game.MyComponentDefinitionBase
override MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
override string ToString ()
 

Public Attributes

float Volume
 
float Mass
 
bool RemoveEntityOnEmpty
 
bool MultiplierEnabled
 
int MaxItemCount
 
MyInventoryConstraint InputConstraint
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 
- Protected Member Functions inherited from VRage.Game.MyComponentDefinitionBase
override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 16 of file MyInventoryComponentDefinition.cs.

Member Function Documentation

override MyObjectBuilder_DefinitionBase Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 56 of file MyInventoryComponentDefinition.cs.

override void Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 26 of file MyInventoryComponentDefinition.cs.

Member Data Documentation

MyInventoryConstraint Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.InputConstraint

Definition at line 24 of file MyInventoryComponentDefinition.cs.

float Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.Mass

Definition at line 19 of file MyInventoryComponentDefinition.cs.

int Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.MaxItemCount

Definition at line 22 of file MyInventoryComponentDefinition.cs.

bool Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.MultiplierEnabled

Definition at line 21 of file MyInventoryComponentDefinition.cs.

bool Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.RemoveEntityOnEmpty

Definition at line 20 of file MyInventoryComponentDefinition.cs.

float Sandbox.Game.EntityComponents.MyInventoryComponentDefinition.Volume

Definition at line 18 of file MyInventoryComponentDefinition.cs.


The documentation for this class was generated from the following file: