Space Engineers
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Component used for finding object by casting. It is possible to create this component with different types of casting: Box, Raycast, Shape More...
Public Member Functions | |
MyCasterComponent (MyDrillSensorBase caster) | |
override void | Init (MyComponentDefinitionBase definition) |
void | OnWorldPosChanged (ref MatrixD newTransform) |
void | SetPointOfReference (Vector3D pointOfRef) |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Properties | |
override string | ComponentTypeDebugString [get] |
MySlimBlock | HitBlock [get] |
Gets block that is hit by a raycaster. More... | |
MyCubeGrid | HitCubeGrid [get] |
Vector3D | HitPosition [get] |
IMyDestroyableObject | HitDestroyableObj [get] |
MyFloatingObject | HitFloatingObject [get] |
MyEnvironmentSector | HitEnvironmentSector [get] |
int | EnvironmentItem [get] |
MyCharacter | HitCharacter [get] |
double | DistanceToHitSq [get] |
Vector3D | PointOfReference [get] |
MyDrillSensorBase | Caster [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Component used for finding object by casting. It is possible to create this component with different types of casting: Box, Raycast, Shape
Definition at line 26 of file MyCasterComponent.cs.
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inline |
Definition at line 90 of file MyCasterComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 95 of file MyCasterComponent.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 164 of file MyCasterComponent.cs.
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inlinevirtual |
Gets called before the removal of this component from a container
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 170 of file MyCasterComponent.cs.
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inline |
Definition at line 100 of file MyCasterComponent.cs.
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inline |
Definition at line 158 of file MyCasterComponent.cs.
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get |
Definition at line 205 of file MyCasterComponent.cs.
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get |
Definition at line 178 of file MyCasterComponent.cs.
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get |
Definition at line 201 of file MyCasterComponent.cs.
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get |
Definition at line 197 of file MyCasterComponent.cs.
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get |
Gets block that is hit by a raycaster.
Definition at line 185 of file MyCasterComponent.cs.
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get |
Definition at line 199 of file MyCasterComponent.cs.
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get |
Definition at line 187 of file MyCasterComponent.cs.
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get |
Definition at line 191 of file MyCasterComponent.cs.
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get |
Definition at line 195 of file MyCasterComponent.cs.
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get |
Definition at line 193 of file MyCasterComponent.cs.
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get |
Definition at line 189 of file MyCasterComponent.cs.
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get |
Definition at line 203 of file MyCasterComponent.cs.