Space Engineers
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Public Member Functions | |
void | Initialize (Vector3 panelOrientation, bool isTwoSided, float panelOffset, MyFunctionalBlock solarBlock) |
override MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
override void | UpdateBeforeSimulation100 () |
Public Member Functions inherited from VRage.Game.Components.MyGameLogicComponent | |
virtual void | UpdateOnceBeforeFrame () |
virtual void | UpdateBeforeSimulation () |
virtual void | UpdateBeforeSimulation10 () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdateAfterSimulation10 () |
virtual void | UpdateAfterSimulation100 () |
virtual void | UpdatingStopped () |
virtual void | Init (MyObjectBuilder_EntityBase objectBuilder) |
virtual void | MarkForClose () |
virtual void | Close () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Properties | |
float | MaxOutput [get] |
Vector3 | PanelOrientation [get] |
float | PanelOffset [get] |
byte | DebugCurrentPivot [get] |
bool[] | DebugIsPivotInSun [get] |
Properties inherited from VRage.Game.Components.MyGameLogicComponent | |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
bool | Closed [get, protected set] |
bool | MarkedForClose [get, protected set] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 21 of file MySolarGameLogicComponent.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyGameLogicComponent.
Definition at line 83 of file MySolarGameLogicComponent.cs.
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inline |
Definition at line 70 of file MySolarGameLogicComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 88 of file MySolarGameLogicComponent.cs.
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get |
Definition at line 57 of file MySolarGameLogicComponent.cs.
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get |
Definition at line 60 of file MySolarGameLogicComponent.cs.
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get |
Definition at line 27 of file MySolarGameLogicComponent.cs.
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get |
Definition at line 44 of file MySolarGameLogicComponent.cs.
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get |
Definition at line 36 of file MySolarGameLogicComponent.cs.