Definition at line 20 of file MyInventoryItemAdapter.cs.
void Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.Adapt |
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IMyInventoryItem |
inventoryItem | ) |
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inline |
void Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.Adapt |
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MyDefinitionId |
itemDefinition | ) |
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inline |
bool Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.TryAdapt |
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MyDefinitionId |
itemDefinition | ) |
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inline |
string Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.DisplayNameText |
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get |
bool Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.HasIntegralAmounts |
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get |
string [] Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.Icons |
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get |
float Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.Mass |
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get |
MyFixedPoint Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.MaxStackAmount |
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get |
float Sandbox.Game.Entities.Inventory.MyInventoryItemAdapter.Volume |
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get |
The documentation for this class was generated from the following file: