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Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator Class Reference
Inheritance diagram for Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
override void LoadData ()
 
override void UpdateBeforeSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static void TransferItems (MyEnvironmentItems from, MyEnvironmentItems to, int localId, MyStringHash subtypeId, int timeS=10)
 

Protected Member Functions

override void UnloadData ()
 

Properties

override bool IsRequiredByGame [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 15 of file MyEnvironmentItemsCoordinator.cs.

Member Function Documentation

override MyObjectBuilder_SessionComponent Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 39 of file MyEnvironmentItemsCoordinator.cs.

override void Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 49 of file MyEnvironmentItemsCoordinator.cs.

static void Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator.TransferItems ( MyEnvironmentItems  from,
MyEnvironmentItems  to,
int  localId,
MyStringHash  subtypeId,
int  timeS = 10 
)
inlinestatic

Definition at line 120 of file MyEnvironmentItemsCoordinator.cs.

override void Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 58 of file MyEnvironmentItemsCoordinator.cs.

override void Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 65 of file MyEnvironmentItemsCoordinator.cs.

Property Documentation

override bool Sandbox.Game.Entities.EnvironmentItems.MyEnvironmentItemsCoordinator.IsRequiredByGame
get

Definition at line 32 of file MyEnvironmentItemsCoordinator.cs.


The documentation for this class was generated from the following file: