Space Engineers
Public Member Functions | Protected Member Functions | Events | List of all members
Sandbox.Game.Entities.Cube.MyCubeGrids Class Reference
Inheritance diagram for Sandbox.Game.Entities.Cube.MyCubeGrids:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void UpdateBeforeSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Protected Member Functions

override void UnloadData ()
 

Events

static Action< MyCubeGrid, MySlimBlockBlockBuilt
 
static Action< MyCubeGrid, MySlimBlockBlockDestroyed
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 13 of file MyCubeGrids.cs.

Member Function Documentation

override void Sandbox.Game.Entities.Cube.MyCubeGrids.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 28 of file MyCubeGrids.cs.

override void Sandbox.Game.Entities.Cube.MyCubeGrids.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 49 of file MyCubeGrids.cs.

Event Documentation

Action<MyCubeGrid, MySlimBlock> Sandbox.Game.Entities.Cube.MyCubeGrids.BlockBuilt
static

Definition at line 17 of file MyCubeGrids.cs.

Action<MyCubeGrid, MySlimBlock> Sandbox.Game.Entities.Cube.MyCubeGrids.BlockDestroyed
static

Definition at line 18 of file MyCubeGrids.cs.


The documentation for this class was generated from the following file: