Definition at line 43 of file MyCubeGridRenderCell.cs.
void Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.AddCubePart |
( |
MyCubePart |
part | ) |
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inline |
bool Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.AddEdgeInfo |
( |
long |
hash, |
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MyEdgeInfo |
info, |
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MySlimBlock |
owner |
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) |
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inline |
void Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.RebuildInstanceParts |
( |
RenderFlags |
renderFlags | ) |
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inline |
bool Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.RemoveCubePart |
( |
MyCubePart |
part | ) |
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inline |
bool Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.RemoveEdgeInfo |
( |
long |
hash, |
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MySlimBlock |
owner |
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) |
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inline |
string Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.DebugName |
readonly float Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.EdgeViewDistance |
IEnumerable<MyCubePart> Sandbox.Game.Entities.Cube.MyCubeGridRenderCell.CubeParts |
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get |
The documentation for this class was generated from the following file: