Space Engineers
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Use this class with blueprints, that are type of MyRepairBlueprintDefinition, intended for repairing items.. More...
Public Member Functions | |
MyRepairBlueprintToProduce (MyFixedPoint amount, MyBlueprintDefinitionBase blueprint, uint inventoryItemId, MyObjectBuilderType inventoryItemType, MyStringHash inventoryItemSubtypeId) | |
Public Member Functions inherited from Sandbox.Game.Components.MyCraftingComponentBase.MyBlueprintToProduce | |
MyBlueprintToProduce (MyFixedPoint amount, MyBlueprintDefinitionBase blueprint) | |
Public Attributes | |
uint | InventoryItemId |
MyObjectBuilderType | InventoryItemType |
MyStringHash | InventoryItemSubtypeId |
Public Attributes inherited from Sandbox.Game.Components.MyCraftingComponentBase.MyBlueprintToProduce | |
MyFixedPoint | Amount |
MyBlueprintDefinitionBase | Blueprint |
Use this class with blueprints, that are type of MyRepairBlueprintDefinition, intended for repairing items..
Definition at line 49 of file MyCraftingComponentBase.cs.
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inline |
Definition at line 57 of file MyCraftingComponentBase.cs.
uint Sandbox.Game.Components.MyCraftingComponentBase.MyRepairBlueprintToProduce.InventoryItemId |
Definition at line 51 of file MyCraftingComponentBase.cs.
MyStringHash Sandbox.Game.Components.MyCraftingComponentBase.MyRepairBlueprintToProduce.InventoryItemSubtypeId |
Definition at line 55 of file MyCraftingComponentBase.cs.
MyObjectBuilderType Sandbox.Game.Components.MyCraftingComponentBase.MyRepairBlueprintToProduce.InventoryItemType |
Definition at line 53 of file MyCraftingComponentBase.cs.