Definition at line 20 of file MyBotCollection.cs.
void Sandbox.Game.AI.MyBotCollection.AddBot |
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int |
botHandler, |
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IMyBot |
newBot |
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) |
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inline |
void Sandbox.Game.AI.MyBotCollection.CheckCompatibilityWithBots |
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MyBehaviorTree |
behaviorTree | ) |
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inline |
BotType Sandbox.Game.AI.MyBotCollection.GetBotType |
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int |
botHandler | ) |
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inline |
int Sandbox.Game.AI.MyBotCollection.GetCreatedBotCount |
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inline |
int Sandbox.Game.AI.MyBotCollection.GetCurrentBotsCount |
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string |
behaviorType | ) |
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inline |
int Sandbox.Game.AI.MyBotCollection.GetGeneratedBotCount |
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| ) |
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inline |
int Sandbox.Game.AI.MyBotCollection.GetHandleToFirstBot |
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inline |
int Sandbox.Game.AI.MyBotCollection.GetHandleToFirstBot |
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string |
behaviorType | ) |
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inline |
bool Sandbox.Game.AI.MyBotCollection.IsBotSelectedForDegugging |
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IMyBot |
bot | ) |
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inline |
void Sandbox.Game.AI.MyBotCollection.ResetBots |
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string |
treeName | ) |
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inline |
BotType Sandbox.Game.AI.MyBotCollection.TryGetBot< BotType > |
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int |
botHandler | ) |
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inline |
void Sandbox.Game.AI.MyBotCollection.TryRemoveBot |
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int |
botHandler | ) |
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inline |
void Sandbox.Game.AI.MyBotCollection.UnloadData |
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inline |
void Sandbox.Game.AI.MyBotCollection.Update |
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inline |
Dictionary<int, IMyBot> Sandbox.Game.AI.MyBotCollection.BotsDictionary |
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get |
bool Sandbox.Game.AI.MyBotCollection.HasBot |
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get |
int Sandbox.Game.AI.MyBotCollection.TotalBotCount |
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getset |
The documentation for this class was generated from the following file: