Definition at line 12 of file MyBotLogic.cs.
Sandbox.Game.AI.Logic.MyBotLogic.MyBotLogic |
( |
IMyBot |
bot | ) |
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inline |
virtual void Sandbox.Game.AI.Logic.MyBotLogic.Cleanup |
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| ) |
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inlinevirtual |
virtual void Sandbox.Game.AI.Logic.MyBotLogic.DebugDraw |
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inlinevirtual |
virtual void Sandbox.Game.AI.Logic.MyBotLogic.Init |
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inlinevirtual |
virtual void Sandbox.Game.AI.Logic.MyBotLogic.OnControlledEntityChanged |
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IMyControllableEntity |
newEntity | ) |
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inlinevirtual |
virtual void Sandbox.Game.AI.Logic.MyBotLogic.Update |
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| ) |
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inlinevirtual |
IMyBot Sandbox.Game.AI.Logic.MyBotLogic.m_bot |
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protected |
abstract BotType Sandbox.Game.AI.Logic.MyBotLogic.BotType |
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get |
The documentation for this class was generated from the following file: