Space Engineers
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Public Member Functions | |
MyBehaviorTreeControlNodeMemory () | |
override void | Init (MyObjectBuilder_BehaviorTreeNodeMemory builder) |
override MyObjectBuilder_BehaviorTreeNodeMemory | GetObjectBuilder () |
override void | ClearMemory () |
override void | PostTickMemory () |
Public Member Functions inherited from Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeNodeMemory | |
MyBehaviorTreeNodeMemory () | |
void | ClearNodeState () |
Properties | |
int | InitialIndex [get, set] |
Properties inherited from Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeNodeMemory | |
MyBehaviorTreeState | NodeState [get, set] |
Color | NodeStateColor [get] |
bool | InitCalled [get, set] |
bool | IsTicked [get] |
Definition at line 10 of file MyBehaviorTreeControlNodeMemory.cs.
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inline |
Definition at line 14 of file MyBehaviorTreeControlNodeMemory.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeNodeMemory.
Definition at line 35 of file MyBehaviorTreeControlNodeMemory.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeNodeMemory.
Definition at line 28 of file MyBehaviorTreeControlNodeMemory.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeNodeMemory.
Definition at line 20 of file MyBehaviorTreeControlNodeMemory.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeNodeMemory.
Definition at line 42 of file MyBehaviorTreeControlNodeMemory.cs.
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getset |
Definition at line 12 of file MyBehaviorTreeControlNodeMemory.cs.