Definition at line 24 of file MyBehaviorTreeCollection.cs.
Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.MyBehaviorTreeCollection |
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inline |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.AssignBotToBehaviorTree |
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string |
behaviorName, |
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IMyBot |
bot |
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) |
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inline |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.AssignBotToBehaviorTree |
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MyBehaviorTree |
behaviorTree, |
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IMyBot |
bot |
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) |
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inline |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.ChangeBehaviorTree |
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string |
behaviorTreeName, |
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IMyBot |
bot |
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) |
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inline |
string Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.GetBehaviorName |
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IMyBot |
bot | ) |
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inline |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.HasBehavior |
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MyStringHash |
id | ) |
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inline |
static bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.LoadUploadedBehaviorTree |
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out MyBehaviorDefinition |
definition | ) |
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inlinestatic |
void Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.SetBehaviorName |
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IMyBot |
bot, |
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string |
behaviorName |
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) |
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inline |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.TryGetBehaviorTreeByName |
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string |
name, |
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out MyBehaviorTree |
behaviorTree |
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) |
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inline |
MyBehaviorTree Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.TryGetBehaviorTreeForBot |
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IMyBot |
bot | ) |
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inline |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.TryGetValidToolWindow |
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out IntPtr |
windowHandle | ) |
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inline |
void Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.UnassignBotBehaviorTree |
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IMyBot |
bot | ) |
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inline |
void Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.Update |
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inline |
readonly string Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DEFAULT_EXTENSION = ".sbc" |
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static |
const int Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.INIT_UPDATE_COUNTER = UPDATE_COUNTER - 2 |
const int Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.UPDATE_COUNTER = 10 |
IMyBot Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DebugBot |
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getset |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DebugBreakDebugging |
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getset |
string Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DebugCurrentBehaviorTree |
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get |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DebugIsCurrentTreeVerified |
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get |
IntPtr Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DebugLastWindowHandle |
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get |
bool Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeCollection.DebugSelectedTreeHashSent |
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get |
The documentation for this class was generated from the following file: