Space Engineers
Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.AI.Actions.MyHumanoidBotActions Class Reference
Inheritance diagram for Sandbox.Game.AI.Actions.MyHumanoidBotActions:
Sandbox.Game.AI.Actions.MyAgentActions Sandbox.Game.AI.Actions.MyBotActionsBase

Public Member Functions

 MyHumanoidBotActions (MyHumanoidBot humanoidBot)
 

Protected Member Functions

MyBehaviorTreeState PlaySound ([BTParam] string soundName)
 
MyBehaviorTreeState EquipItem ([BTParam] string itemName)
 
MyBehaviorTreeState TryReserveEntity ([BTIn] ref MyBBMemoryTarget inTarget, [BTParam] int timeMs)
 
void Post_TryReserveEntity ()
 
MyBehaviorTreeState TryReserveAreaAroundEntity ([BTParam] string areaName, [BTParam] float radius, [BTParam] int timeMs)
 
void Post_TryReserveArea ()
 
MyBehaviorTreeState IsInReservedArea ([BTParam] string areaName)
 
MyBehaviorTreeState IsNotInReservedArea ([BTParam] string areaName)
 
- Protected Member Functions inherited from Sandbox.Game.AI.Actions.MyAgentActions
 MyAgentActions (MyAgentBot bot)
 
MyBehaviorTreeState AimWithMovement ()
 
virtual void Init_GotoTarget ()
 
MyBehaviorTreeState GotoTarget ()
 
void Post_GotoTarget ()
 
virtual void Init_GotoTargetNoPathfinding ()
 
MyBehaviorTreeState GotoTargetNoPathfinding ([BTParam] float radius, [BTParam] bool resetStuckDetection)
 
void Init_AimAtTarget ()
 
MyBehaviorTreeState AimAtTarget ()
 
void Post_AimAtTarget ()
 
void Init_AimAtTargetCustom ()
 
MyBehaviorTreeState AimAtTargetCustom ([BTParam] float tolerance)
 
void Post_AimAtTargetCustom ()
 
MyBehaviorTreeState PlayAnimation ([BTParam] string animationName, [BTParam] bool immediate)
 
MyBehaviorTreeState IsAtTargetPosition ([BTParam] float radius)
 
MyBehaviorTreeState IsAtTargetPositionCylinder ([BTParam] float radius, [BTParam] float height)
 
MyBehaviorTreeState IsNotAtTargetPosition ([BTParam] float radius)
 
MyBehaviorTreeState IsLookingAtTarget ()
 
MyBehaviorTreeState SetTarget ([BTIn] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState ClearTarget ([BTInOut] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState IsTargetValid ([BTIn] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState HasTargetArea ([BTIn] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState HasTarget ()
 
MyBehaviorTreeState HasNoTarget ()
 
MyBehaviorTreeState Stand ()
 
MyBehaviorTreeState SwitchToWalk ()
 
MyBehaviorTreeState SwitchToRun ()
 
void Init_GotoRandomLocation ()
 
MyBehaviorTreeState GotoRandomLocation ()
 
void Post_GotoRandomLocation ()
 
void Init_GotoAndAimTarget ()
 
MyBehaviorTreeState GotoAndAimTarget ()
 
void Post_GotoAndAimTarget ()
 
MyBehaviorTreeState StopAiming ()
 
MyBehaviorTreeState GotoFailed ()
 
MyBehaviorTreeState ResetGotoFailed ()
 
MyBehaviorTreeState IsMoving ()
 
MyBehaviorTreeState FindClosestPlaceAreaInRadius ([BTParam] float radius, [BTParam] string typeName, [BTOut] ref MyBBMemoryTarget outTarget)
 
MyBehaviorTreeState IsTargetBlock ([BTIn] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState IsTargetNonBlock ([BTIn] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState FindClosestBlock ([BTOut] ref MyBBMemoryTarget outBlock)
 
MyBehaviorTreeState SetAndAimTarget ([BTIn] ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState SetTarget (bool aim, ref MyBBMemoryTarget inTarget)
 
MyBehaviorTreeState FindCharacterInRadius ([BTParam] int radius, [BTOut] ref MyBBMemoryTarget outCharacter)
 
MyBehaviorTreeState IsCharacterInRadius ([BTParam] int radius)
 
MyBehaviorTreeState IsNoCharacterInRadius ([BTParam] int radius)
 
MyCharacter FindCharacterInRadius (int radius, bool ignoreReachability=false)
 
MyBehaviorTreeState HasCharacter ()
 
MyBehaviorTreeState CallMoveAndRotate ()
 
MyBehaviorTreeState ClearUnreachableEntities ()
 
- Protected Member Functions inherited from Sandbox.Game.AI.Actions.MyBotActionsBase
MyBehaviorTreeState DummyRunningNode ()
 
MyBehaviorTreeState DummySucceedingNode ()
 
MyBehaviorTreeState DummyFailingNode ()
 
MyBehaviorTreeState IsSurvivalGame ()
 
MyBehaviorTreeState IsCreativeGame ()
 
virtual void Init_Idle ()
 
virtual MyBehaviorTreeState Idle ()
 
MyBehaviorTreeState SetBoolean ([BTOut] ref MyBBMemoryBool variable, [BTParam] bool value)
 
MyBehaviorTreeState IsTrue ([BTIn] ref MyBBMemoryBool variable)
 
MyBehaviorTreeState IsFalse ([BTIn] ref MyBBMemoryBool variable)
 
MyBehaviorTreeState SetInt ([BTOut] ref MyBBMemoryInt variable, [BTParam] int value)
 
MyBehaviorTreeState IsIntLargerThan ([BTIn] ref MyBBMemoryInt variable, [BTParam] int value)
 
MyBehaviorTreeState Increment ([BTInOut] ref MyBBMemoryInt variable)
 

Properties

new MyHumanoidBot Bot [get]
 
- Properties inherited from Sandbox.Game.AI.Actions.MyAgentActions
MyAgentBot Bot [get]
 
MyAiTargetBase AiTargetBase [get]
 

Detailed Description

Definition at line 9 of file MyHumanoidBotActions.cs.

Constructor & Destructor Documentation

Sandbox.Game.AI.Actions.MyHumanoidBotActions.MyHumanoidBotActions ( MyHumanoidBot  humanoidBot)
inline

Definition at line 16 of file MyHumanoidBotActions.cs.

Member Function Documentation

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyHumanoidBotActions.EquipItem ( [BTParam] string  itemName)
inlineprotected

Definition at line 31 of file MyHumanoidBotActions.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyHumanoidBotActions.IsInReservedArea ( [BTParam] string  areaName)
inlineprotected

Definition at line 240 of file MyHumanoidBotActions.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyHumanoidBotActions.IsNotInReservedArea ( [BTParam] string  areaName)
inlineprotected

Definition at line 249 of file MyHumanoidBotActions.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyHumanoidBotActions.PlaySound ( [BTParam] string  soundName)
inlineprotected

Definition at line 24 of file MyHumanoidBotActions.cs.

void Sandbox.Game.AI.Actions.MyHumanoidBotActions.Post_TryReserveArea ( )
inlineprotected

Definition at line 228 of file MyHumanoidBotActions.cs.

void Sandbox.Game.AI.Actions.MyHumanoidBotActions.Post_TryReserveEntity ( )
inlineprotected

Definition at line 173 of file MyHumanoidBotActions.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyHumanoidBotActions.TryReserveAreaAroundEntity ( [BTParam] string  areaName,
[BTParam] float  radius,
[BTParam] int  timeMs 
)
inlineprotected

Definition at line 186 of file MyHumanoidBotActions.cs.

MyBehaviorTreeState Sandbox.Game.AI.Actions.MyHumanoidBotActions.TryReserveEntity ( [BTIn] ref MyBBMemoryTarget  inTarget,
[BTParam] int  timeMs 
)
inlineprotected

Definition at line 93 of file MyHumanoidBotActions.cs.

Property Documentation

new MyHumanoidBot Sandbox.Game.AI.Actions.MyHumanoidBotActions.Bot
getprotected

Definition at line 11 of file MyHumanoidBotActions.cs.


The documentation for this class was generated from the following file: