Definition at line 12 of file MyMultiplayerJoinResult.cs.
void Sandbox.Engine.Multiplayer.MyMultiplayerJoinResult.Cancel |
( |
| ) |
|
|
inline |
void Sandbox.Engine.Multiplayer.MyMultiplayerJoinResult.RaiseJoined |
( |
Result |
result, |
|
|
LobbyEnterInfo |
info, |
|
|
MyMultiplayerBase |
multiplayer |
|
) |
| |
|
inline |
bool Sandbox.Engine.Multiplayer.MyMultiplayerJoinResult.Cancelled |
|
get |
Action<Result, LobbyEnterInfo, MyMultiplayerBase> Sandbox.Engine.Multiplayer.MyMultiplayerJoinResult.JoinDone |
The documentation for this class was generated from the following file: