Definition at line 11 of file MyMultiplayerHostResult.cs.
void Sandbox.Engine.Multiplayer.MyMultiplayerHostResult.Cancel |
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| ) |
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inline |
void Sandbox.Engine.Multiplayer.MyMultiplayerHostResult.RaiseDone |
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Result |
result, |
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MyMultiplayerBase |
multiplayer |
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) |
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inline |
void Sandbox.Engine.Multiplayer.MyMultiplayerHostResult.Wait |
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bool |
runCallbacks = true | ) |
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inline |
bool Sandbox.Engine.Multiplayer.MyMultiplayerHostResult.Cancelled |
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get |
Action<Result, MyMultiplayerBase> Sandbox.Engine.Multiplayer.MyMultiplayerHostResult.Done |
The documentation for this class was generated from the following file: