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float | BattleRemainingTime [get, set] |
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bool | BattleCanBeJoined [get, set] |
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ulong | BattleWorldWorkshopId [get, set] |
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int | BattleFaction1MaxBlueprintPoints [get, set] |
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int | BattleFaction2MaxBlueprintPoints [get, set] |
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int | BattleFaction1BlueprintPoints [get, set] |
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int | BattleFaction2BlueprintPoints [get, set] |
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int | BattleMapAttackerSlotsCount [get, set] |
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long | BattleFaction1Id [get, set] |
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long | BattleFaction2Id [get, set] |
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int | BattleFaction1Slot [get, set] |
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int | BattleFaction2Slot [get, set] |
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bool | BattleFaction1Ready [get, set] |
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bool | BattleFaction2Ready [get, set] |
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int | BattleTimeLimit [get, set] |
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Definition at line 16 of file MyMultiplayerBattleData.cs.
Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.MyMultiplayerBattleData |
( |
MyMultiplayerBase |
multiplayer | ) |
|
|
inline |
void Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.LoadData |
( |
List< KeyValueDataMsg > |
keyValueList | ) |
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|
inline |
List<KeyValueDataMsg> Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.SaveData |
( |
| ) |
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inline |
bool Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleCanBeJoined |
|
getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1BlueprintPoints |
|
getset |
long Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1Id |
|
getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1MaxBlueprintPoints |
|
getset |
bool Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1Ready |
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getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1Slot |
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getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2BlueprintPoints |
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getset |
long Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2Id |
|
getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2MaxBlueprintPoints |
|
getset |
bool Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2Ready |
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getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2Slot |
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getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleMapAttackerSlotsCount |
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getset |
float Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleRemainingTime |
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getset |
int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleTimeLimit |
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getset |
ulong Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleWorldWorkshopId |
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getset |
The documentation for this class was generated from the following file: