Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.Engine.Multiplayer.MyMultiplayerBattleData Class Reference

Public Member Functions

 MyMultiplayerBattleData (MyMultiplayerBase multiplayer)
 
void LoadData (List< KeyValueDataMsg > keyValueList)
 
List< KeyValueDataMsgSaveData ()
 

Properties

float BattleRemainingTime [get, set]
 
bool BattleCanBeJoined [get, set]
 
ulong BattleWorldWorkshopId [get, set]
 
int BattleFaction1MaxBlueprintPoints [get, set]
 
int BattleFaction2MaxBlueprintPoints [get, set]
 
int BattleFaction1BlueprintPoints [get, set]
 
int BattleFaction2BlueprintPoints [get, set]
 
int BattleMapAttackerSlotsCount [get, set]
 
long BattleFaction1Id [get, set]
 
long BattleFaction2Id [get, set]
 
int BattleFaction1Slot [get, set]
 
int BattleFaction2Slot [get, set]
 
bool BattleFaction1Ready [get, set]
 
bool BattleFaction2Ready [get, set]
 
int BattleTimeLimit [get, set]
 

Detailed Description

Definition at line 16 of file MyMultiplayerBattleData.cs.

Constructor & Destructor Documentation

Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.MyMultiplayerBattleData ( MyMultiplayerBase  multiplayer)
inline

Definition at line 128 of file MyMultiplayerBattleData.cs.

Member Function Documentation

void Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.LoadData ( List< KeyValueDataMsg keyValueList)
inline

Definition at line 229 of file MyMultiplayerBattleData.cs.

List<KeyValueDataMsg> Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.SaveData ( )
inline

Definition at line 240 of file MyMultiplayerBattleData.cs.

Property Documentation

bool Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleCanBeJoined
getset

Definition at line 45 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1BlueprintPoints
getset

Definition at line 69 of file MyMultiplayerBattleData.cs.

long Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1Id
getset

Definition at line 87 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1MaxBlueprintPoints
getset

Definition at line 57 of file MyMultiplayerBattleData.cs.

bool Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1Ready
getset

Definition at line 111 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction1Slot
getset

Definition at line 99 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2BlueprintPoints
getset

Definition at line 75 of file MyMultiplayerBattleData.cs.

long Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2Id
getset

Definition at line 93 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2MaxBlueprintPoints
getset

Definition at line 63 of file MyMultiplayerBattleData.cs.

bool Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2Ready
getset

Definition at line 117 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleFaction2Slot
getset

Definition at line 105 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleMapAttackerSlotsCount
getset

Definition at line 81 of file MyMultiplayerBattleData.cs.

float Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleRemainingTime
getset

Definition at line 39 of file MyMultiplayerBattleData.cs.

int Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleTimeLimit
getset

Definition at line 123 of file MyMultiplayerBattleData.cs.

ulong Sandbox.Engine.Multiplayer.MyMultiplayerBattleData.BattleWorldWorkshopId
getset

Definition at line 51 of file MyMultiplayerBattleData.cs.


The documentation for this class was generated from the following file: