Definition at line 25 of file My3DSoundEmitter.cs.
Sandbox.Engine.Audio.MyEntity3DSoundEmitter.MyEntity3DSoundEmitter |
( |
MyEntity |
entity, |
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MyEntity |
owner = null |
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) |
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inline |
void Sandbox.Engine.Audio.MyEntity3DSoundEmitter.PlaySingleSound |
( |
MySoundCuesEnum |
cueEnum, |
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bool |
update |
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) |
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inline |
void Sandbox.Engine.Audio.MyEntity3DSoundEmitter.SetPosition |
( |
Vector3 |
position | ) |
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inline |
void Sandbox.Engine.Audio.MyEntity3DSoundEmitter.SetVelocity |
( |
Vector3 |
velocity | ) |
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inline |
void Sandbox.Engine.Audio.MyEntity3DSoundEmitter.StopSound |
( |
bool |
forced | ) |
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inline |
Vector3 Sandbox.Engine.Audio.MyEntity3DSoundEmitter.DirForward |
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get |
Vector3 Sandbox.Engine.Audio.MyEntity3DSoundEmitter.DirUp |
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get |
MyEntity Sandbox.Engine.Audio.MyEntity3DSoundEmitter.Entity |
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getset |
MyEntity Sandbox.Engine.Audio.MyEntity3DSoundEmitter.OwnedBy |
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getset |
Vector3 Sandbox.Engine.Audio.MyEntity3DSoundEmitter.SourcePosition |
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get |
Vector3 Sandbox.Engine.Audio.MyEntity3DSoundEmitter.Velocity |
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get |
The documentation for this class was generated from the following file: