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Sandbox
Common
ObjectBuilders
MyObjectBuilder_LargeGatlingTurret
List of all members
Sandbox.Common.ObjectBuilders.MyObjectBuilder_LargeGatlingTurret Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.MyObjectBuilder_LargeGatlingTurret:
Additional Inherited Members
Public Member Functions inherited from
Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase
override void
SetupForProjector
()
Public Member Functions inherited from
VRage.Game.MyObjectBuilder_CubeBlock
bool
ShouldSerializeEntityId
()
bool
ShouldSerializeMin
()
bool
ShouldSerializeOrientation
()
bool
ShouldSerializeBlockOrientation
()
bool
ShouldSerializeConstructionInventory
()
bool
ShouldSerializeColorMaskHSV
()
bool
ShouldSerializeConstructionStockpile
()
bool
ShouldSerializeMultiBlockId
()
bool
ShouldSerializeMultiBlockDefinition
()
bool
ShouldSerializeComponentContainer
()
virtual void
Remap
(
IMyRemapHelper
remapHelper)
Public Member Functions inherited from
VRage.ObjectBuilders.MyObjectBuilder_Base
bool
ShouldSerializeSubtypeId
()
void
Save
(string filepath)
virtual
MyObjectBuilder_Base
Clone
()
Static Public Member Functions inherited from
VRage.Game.MyObjectBuilder_CubeBlock
static
MyObjectBuilder_CubeBlock
Upgrade
(
MyObjectBuilder_CubeBlock
cubeBlock,
MyObjectBuilderType
newType, string newSubType)
Public Attributes inherited from
Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase
bool
UseConveyorSystem
= true
Public Attributes inherited from
Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase
MyObjectBuilder_Inventory
Inventory
float
Range
= 600
int
RemainingAmmo
long
Target
bool
TargetMeteors
= true
bool
TargetMoving
= false
bool
TargetMissiles
= false
bool
IsPotentialTarget
long
PreviousControlledEntityId
float
Rotation
float
Elevation
MyObjectBuilder_GunBase
GunBase
bool
EnableIdleRotation
= true
bool
PreviousIdleRotationState
= true
bool
TargetCharacters
= true
bool
TargetSmallGrids
= true
bool
TargetLargeGrids
= true
bool
TargetStations
= true
bool
TargetNeutrals
= true
Public Attributes inherited from
Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun
bool
IsShooting
= false
bool
IsShootingFromTerminal
= false
bool
IsLargeTurret
= false
float
MinFov
= 0.1f
float
MaxFov
= 1.04719755f
Public Attributes inherited from
VRage.Game.MyObjectBuilder_FunctionalBlock
bool
Enabled
= true
Public Attributes inherited from
VRage.Game.MyObjectBuilder_TerminalBlock
string
CustomName
= null
bool
ShowOnHUD
bool
ShowInTerminal
= true
bool
ShowInToolbarConfig
= true
bool
ShowInInventory
= true
Public Attributes inherited from
VRage.Game.MyObjectBuilder_CubeBlock
long
EntityId
= 0
string
Name
SerializableVector3I
Min
= new
SerializableVector3I
(0, 0, 0)
float
IntegrityPercent
= 1.0f
float
BuildPercent
= 1.0f
SerializableBlockOrientation
BlockOrientation
=
SerializableBlockOrientation.Identity
MyObjectBuilder_Inventory
ConstructionInventory
= null
SerializableVector3
ColorMaskHSV
= new
SerializableVector3
(0f, -1f, 0f)
MyObjectBuilder_ConstructionStockpile
ConstructionStockpile
= null
long
Owner
= 0
long
BuiltBy
= 0
MyOwnershipShareModeEnum
ShareMode
= MyOwnershipShareModeEnum.None
float
DeformationRatio
= 0
MySubBlockId
[]
SubBlocks
= null
int
MultiBlockId
= 0
SerializableDefinitionId
MultiBlockDefinition
= null
int
MultiBlockIndex
= -1
float
BlockGeneralDamageModifier
= 1f
MyObjectBuilder_ComponentContainer
ComponentContainer
= null
Properties inherited from
VRage.Game.MyObjectBuilder_CubeBlock
SerializableQuaternion
Orientation
[get, set]
Properties inherited from
VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash
SubtypeId
[get]
string
SubtypeName
[get, set]
MyObjectBuilderType
TypeId
[get]
Detailed Description
Definition at line
13
of file
MyObjectBuilder_LargeGatlingTurret.cs
.
The documentation for this class was generated from the following file:
Sources/SpaceEngineers.ObjectBuilders/ObjectBuilders/
MyObjectBuilder_LargeGatlingTurret.cs
Generated on Mon Jan 23 2017 01:17:17 for Space Engineers by
1.8.8