Space Engineers
List of all members
Sandbox.Common.ObjectBuilders.MyObjectBuilder_LargeGatlingTurret Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.MyObjectBuilder_LargeGatlingTurret:
Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun VRage.Game.MyObjectBuilder_FunctionalBlock VRage.Game.MyObjectBuilder_TerminalBlock VRage.Game.MyObjectBuilder_CubeBlock VRage.ObjectBuilders.MyObjectBuilder_Base

Additional Inherited Members

- Public Member Functions inherited from Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase
override void SetupForProjector ()
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
bool ShouldSerializeEntityId ()
 
bool ShouldSerializeMin ()
 
bool ShouldSerializeOrientation ()
 
bool ShouldSerializeBlockOrientation ()
 
bool ShouldSerializeConstructionInventory ()
 
bool ShouldSerializeColorMaskHSV ()
 
bool ShouldSerializeConstructionStockpile ()
 
bool ShouldSerializeMultiBlockId ()
 
bool ShouldSerializeMultiBlockDefinition ()
 
bool ShouldSerializeComponentContainer ()
 
virtual void Remap (IMyRemapHelper remapHelper)
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
static MyObjectBuilder_CubeBlock Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType)
 
- Public Attributes inherited from Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase
bool UseConveyorSystem = true
 
- Public Attributes inherited from Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase
MyObjectBuilder_Inventory Inventory
 
float Range = 600
 
int RemainingAmmo
 
long Target
 
bool TargetMeteors = true
 
bool TargetMoving = false
 
bool TargetMissiles = false
 
bool IsPotentialTarget
 
long PreviousControlledEntityId
 
float Rotation
 
float Elevation
 
MyObjectBuilder_GunBase GunBase
 
bool EnableIdleRotation = true
 
bool PreviousIdleRotationState = true
 
bool TargetCharacters = true
 
bool TargetSmallGrids = true
 
bool TargetLargeGrids = true
 
bool TargetStations = true
 
bool TargetNeutrals = true
 
- Public Attributes inherited from Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun
bool IsShooting = false
 
bool IsShootingFromTerminal = false
 
bool IsLargeTurret = false
 
float MinFov = 0.1f
 
float MaxFov = 1.04719755f
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_FunctionalBlock
bool Enabled = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_TerminalBlock
string CustomName = null
 
bool ShowOnHUD
 
bool ShowInTerminal = true
 
bool ShowInToolbarConfig = true
 
bool ShowInInventory = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_CubeBlock
long EntityId = 0
 
string Name
 
SerializableVector3I Min = new SerializableVector3I(0, 0, 0)
 
float IntegrityPercent = 1.0f
 
float BuildPercent = 1.0f
 
SerializableBlockOrientation BlockOrientation = SerializableBlockOrientation.Identity
 
MyObjectBuilder_Inventory ConstructionInventory = null
 
SerializableVector3 ColorMaskHSV = new SerializableVector3(0f, -1f, 0f)
 
MyObjectBuilder_ConstructionStockpile ConstructionStockpile = null
 
long Owner = 0
 
long BuiltBy = 0
 
MyOwnershipShareModeEnum ShareMode = MyOwnershipShareModeEnum.None
 
float DeformationRatio = 0
 
MySubBlockId[] SubBlocks = null
 
int MultiBlockId = 0
 
SerializableDefinitionId MultiBlockDefinition = null
 
int MultiBlockIndex = -1
 
float BlockGeneralDamageModifier = 1f
 
MyObjectBuilder_ComponentContainer ComponentContainer = null
 
- Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock
SerializableQuaternion Orientation [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 13 of file MyObjectBuilder_LargeGatlingTurret.cs.


The documentation for this class was generated from the following file: