Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel:
VRage.Game.MyObjectBuilder_FunctionalBlock VRage.Game.MyObjectBuilder_TerminalBlock VRage.Game.MyObjectBuilder_CubeBlock VRage.ObjectBuilders.MyObjectBuilder_Base

Public Member Functions

override void Remap (IMyRemapHelper remapHelper)
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
bool ShouldSerializeEntityId ()
 
bool ShouldSerializeMin ()
 
bool ShouldSerializeOrientation ()
 
bool ShouldSerializeBlockOrientation ()
 
bool ShouldSerializeConstructionInventory ()
 
bool ShouldSerializeColorMaskHSV ()
 
bool ShouldSerializeConstructionStockpile ()
 
bool ShouldSerializeMultiBlockId ()
 
bool ShouldSerializeMultiBlockDefinition ()
 
bool ShouldSerializeComponentContainer ()
 
virtual void SetupForProjector ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

MyObjectBuilder_Toolbar Toolbar
 
bool AnyoneCanUse
 
SerializableDictionary< int, String > CustomButtonNames
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_FunctionalBlock
bool Enabled = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_TerminalBlock
string CustomName = null
 
bool ShowOnHUD
 
bool ShowInTerminal = true
 
bool ShowInToolbarConfig = true
 
bool ShowInInventory = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_CubeBlock
long EntityId = 0
 
string Name
 
SerializableVector3I Min = new SerializableVector3I(0, 0, 0)
 
float IntegrityPercent = 1.0f
 
float BuildPercent = 1.0f
 
SerializableBlockOrientation BlockOrientation = SerializableBlockOrientation.Identity
 
MyObjectBuilder_Inventory ConstructionInventory = null
 
SerializableVector3 ColorMaskHSV = new SerializableVector3(0f, -1f, 0f)
 
MyObjectBuilder_ConstructionStockpile ConstructionStockpile = null
 
long Owner = 0
 
long BuiltBy = 0
 
MyOwnershipShareModeEnum ShareMode = MyOwnershipShareModeEnum.None
 
float DeformationRatio = 0
 
MySubBlockId[] SubBlocks = null
 
int MultiBlockId = 0
 
SerializableDefinitionId MultiBlockDefinition = null
 
int MultiBlockIndex = -1
 
float BlockGeneralDamageModifier = 1f
 
MyObjectBuilder_ComponentContainer ComponentContainer = null
 

Properties

Dictionary< int, String > CustomButtonNames_BinarySerialization [get, set]
 
- Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock
SerializableQuaternion Orientation [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
static MyObjectBuilder_CubeBlock Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType)
 

Detailed Description

Definition at line 17 of file MyObjectBuilder_ButtonPanel.cs.

Member Function Documentation

override void Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel.Remap ( IMyRemapHelper  remapHelper)
inlinevirtual

Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.

Definition at line 46 of file MyObjectBuilder_ButtonPanel.cs.

Member Data Documentation

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel.AnyoneCanUse

Definition at line 23 of file MyObjectBuilder_ButtonPanel.cs.

SerializableDictionary<int, String> Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel.CustomButtonNames

Definition at line 27 of file MyObjectBuilder_ButtonPanel.cs.

MyObjectBuilder_Toolbar Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel.Toolbar

Definition at line 20 of file MyObjectBuilder_ButtonPanel.cs.

Property Documentation

Dictionary<int, String> Sandbox.Common.ObjectBuilders.MyObjectBuilder_ButtonPanel.CustomButtonNames_BinarySerialization
getset

Definition at line 36 of file MyObjectBuilder_ButtonPanel.cs.


The documentation for this class was generated from the following file: