Space Engineers
Public Attributes | List of all members
Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition:
Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition VRage.Game.MyObjectBuilder_CubeBlockDefinition VRage.Game.MyObjectBuilder_PhysicalModelDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorAdvancedStatorDefinition Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorSuspensionDefinition

Public Attributes

string ResourceSinkGroup
 
float RequiredPowerInput
 
float MaxForceMagnitude
 
float RotorDisplacementMin
 
float RotorDisplacementMax
 
float RotorDisplacementInModel
 
- Public Attributes inherited from Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition
string RotorPart = null
 
string TopPart = null
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_CubeBlockDefinition
VoxelPlacementOverride VoxelPlacement = null
 
bool SilenceableByShipSoundSystem
 
MyCubeSize CubeSize
 
MyBlockTopology BlockTopology
 
SerializableVector3I Size
 
SerializableVector3 ModelOffset
 
PatternDefinition CubeDefinition
 
CubeBlockComponent[] Components
 
CubeBlockEffectBase[] Effects
 
CriticalPart CriticalComponent
 
MountPoint[] MountPoints
 
Variant[] Variants
 
EntityComponentDefinition[] EntityComponents
 
MyPhysicsOption PhysicsOption = MyPhysicsOption.Box
 
List< BuildProgressModelBuildProgressModels = null
 
string BlockPairName
 
SerializableVector3I Center
 
MySymmetryAxisEnum MirroringX = MySymmetryAxisEnum.None
 
MySymmetryAxisEnum MirroringY = MySymmetryAxisEnum.None
 
MySymmetryAxisEnum MirroringZ = MySymmetryAxisEnum.None
 
float DeformationRatio = 1.0f
 
string EdgeType
 
float BuildTimeSeconds = 10.0f
 
float DisassembleRatio = 1.0f
 
MyAutorotateMode AutorotateMode = MyAutorotateMode.OneDirection
 
string MirroringBlock
 
bool UseModelIntersection = false
 
string PrimarySound
 
string ActionSound
 
string BuildType = null
 
string BuildMaterial = null
 
string[] CompoundTemplates = null
 
bool CompoundEnabled = true
 
MySubBlockDefinition[] SubBlockDefinitions = null
 
string MultiBlock = null
 
string NavigationDefinition = null
 
bool GuiVisible = true
 
SerializableDefinitionId[] BlockVariants = null
 
MyBlockDirection Direction = MyBlockDirection.Both
 
MyBlockRotation Rotation = MyBlockRotation.Both
 
SerializableDefinitionId[] GeneratedBlocks
 
string GeneratedBlockType
 
bool Mirrored
 
int DamageEffectId
 
string DestroyEffect
 
string DestroySound
 
List< BoneInfoSkeleton
 
bool RandomRotation
 
bool IsAirTight
 
int Points
 
int MaxIntegrity = 0
 
float BuildProgressToPlaceGeneratedBlocks = 1
 
string DamagedSound = null
 
bool CreateFracturedPieces = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalModelDefinition
string Model
 
string PhysicalMaterial
 
float Mass = 0
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlockDefinition
bool ShouldSerializeCenter ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 11 of file MyObjectBuilder_MotorStatorDefinition.cs.

Member Data Documentation

float Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition.MaxForceMagnitude

Definition at line 20 of file MyObjectBuilder_MotorStatorDefinition.cs.

float Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition.RequiredPowerInput

Definition at line 17 of file MyObjectBuilder_MotorStatorDefinition.cs.

string Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition.ResourceSinkGroup

Definition at line 14 of file MyObjectBuilder_MotorStatorDefinition.cs.

float Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition.RotorDisplacementInModel

Definition at line 29 of file MyObjectBuilder_MotorStatorDefinition.cs.

float Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition.RotorDisplacementMax

Definition at line 26 of file MyObjectBuilder_MotorStatorDefinition.cs.

float Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition.RotorDisplacementMin

Definition at line 23 of file MyObjectBuilder_MotorStatorDefinition.cs.


The documentation for this class was generated from the following file: