Space Engineers
Public Attributes | List of all members
Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_HandDrillDefinition Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_HandDrillDefinition:
VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition VRage.Game.MyObjectBuilder_HandItemDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

float HarvestRatioMultiplier = 1
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition
float SpeedMultiplier = 1
 
float DistanceMultiplier = 1
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_HandItemDefinition
Quaternion LeftHandOrientation = Quaternion.Identity
 
Vector3 LeftHandPosition
 
Quaternion RightHandOrientation = Quaternion.Identity
 
Vector3 RightHandPosition
 
Quaternion ItemOrientation = Quaternion.Identity
 
Vector3 ItemPosition
 
Quaternion ItemWalkingOrientation = Quaternion.Identity
 
Vector3 ItemWalkingPosition
 
Quaternion ItemShootOrientation = Quaternion.Identity
 
Vector3 ItemShootPosition
 
Quaternion ItemIronsightOrientation = Quaternion.Identity
 
Vector3 ItemIronsightPosition
 
Quaternion ItemOrientation3rd = Quaternion.Identity
 
Vector3 ItemPosition3rd
 
Quaternion ItemWalkingOrientation3rd = Quaternion.Identity
 
Vector3 ItemWalkingPosition3rd
 
Quaternion ItemShootOrientation3rd = Quaternion.Identity
 
Vector3 ItemShootPosition3rd
 
float BlendTime
 
float ShootBlend
 
float XAmplitudeOffset
 
float YAmplitudeOffset
 
float ZAmplitudeOffset
 
float XAmplitudeScale
 
float YAmplitudeScale
 
float ZAmplitudeScale
 
float RunMultiplier
 
float AmplitudeMultiplier3rd
 
bool SimulateLeftHand = true
 
bool SimulateRightHand = true
 
string FingersAnimation
 
Vector3 MuzzlePosition
 
Vector3 ShootScatter
 
float ScatterSpeed
 
SerializableDefinitionId PhysicalItemId
 
Vector4 LightColor
 
float LightFalloff
 
float LightRadius
 
float LightGlareSize
 
float LightIntensityLower
 
float LightIntensityUpper
 
float ShakeAmountTarget
 
float ShakeAmountNoTarget
 
List< ToolSoundToolSounds
 
string ToolMaterial = "Grinder"
 
MyItemPositioningEnum ItemPositioning = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioning3rd = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningWalk = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningWalk3rd = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningShoot = MyItemPositioningEnum.TransformFromData
 
MyItemPositioningEnum ItemPositioningShoot3rd = MyItemPositioningEnum.TransformFromData
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 15 of file MyObjectBuilder_HandDrillDefinition.cs.

Member Data Documentation

float Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_HandDrillDefinition.HarvestRatioMultiplier = 1

Definition at line 18 of file MyObjectBuilder_HandDrillDefinition.cs.


The documentation for this class was generated from the following file: