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MyObjectBuilder_AngleGrinderDefinition
List of all members
Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AngleGrinderDefinition Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AngleGrinderDefinition:
Additional Inherited Members
Public Member Functions inherited from
VRage.ObjectBuilders.MyObjectBuilder_Base
bool
ShouldSerializeSubtypeId
()
void
Save
(string filepath)
virtual
MyObjectBuilder_Base
Clone
()
Public Attributes inherited from
VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition
float
SpeedMultiplier
= 1
float
DistanceMultiplier
= 1
Public Attributes inherited from
VRage.Game.MyObjectBuilder_HandItemDefinition
Quaternion
LeftHandOrientation
= Quaternion.Identity
Vector3
LeftHandPosition
Quaternion
RightHandOrientation
= Quaternion.Identity
Vector3
RightHandPosition
Quaternion
ItemOrientation
= Quaternion.Identity
Vector3
ItemPosition
Quaternion
ItemWalkingOrientation
= Quaternion.Identity
Vector3
ItemWalkingPosition
Quaternion
ItemShootOrientation
= Quaternion.Identity
Vector3
ItemShootPosition
Quaternion
ItemIronsightOrientation
= Quaternion.Identity
Vector3
ItemIronsightPosition
Quaternion
ItemOrientation3rd
= Quaternion.Identity
Vector3
ItemPosition3rd
Quaternion
ItemWalkingOrientation3rd
= Quaternion.Identity
Vector3
ItemWalkingPosition3rd
Quaternion
ItemShootOrientation3rd
= Quaternion.Identity
Vector3
ItemShootPosition3rd
float
BlendTime
float
ShootBlend
float
XAmplitudeOffset
float
YAmplitudeOffset
float
ZAmplitudeOffset
float
XAmplitudeScale
float
YAmplitudeScale
float
ZAmplitudeScale
float
RunMultiplier
float
AmplitudeMultiplier3rd
bool
SimulateLeftHand
= true
bool
SimulateRightHand
= true
string
FingersAnimation
Vector3
MuzzlePosition
Vector3
ShootScatter
float
ScatterSpeed
SerializableDefinitionId
PhysicalItemId
Vector4
LightColor
float
LightFalloff
float
LightRadius
float
LightGlareSize
float
LightIntensityLower
float
LightIntensityUpper
float
ShakeAmountTarget
float
ShakeAmountNoTarget
List<
ToolSound
>
ToolSounds
string
ToolMaterial
= "Grinder"
MyItemPositioningEnum
ItemPositioning
= MyItemPositioningEnum.TransformFromData
MyItemPositioningEnum
ItemPositioning3rd
= MyItemPositioningEnum.TransformFromData
MyItemPositioningEnum
ItemPositioningWalk
= MyItemPositioningEnum.TransformFromData
MyItemPositioningEnum
ItemPositioningWalk3rd
= MyItemPositioningEnum.TransformFromData
MyItemPositioningEnum
ItemPositioningShoot
= MyItemPositioningEnum.TransformFromData
MyItemPositioningEnum
ItemPositioningShoot3rd
= MyItemPositioningEnum.TransformFromData
Public Attributes inherited from
VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId
Id
string
DisplayName
string
Description
string[]
Icons
bool
Public
= true
bool
Enabled
= true
bool
AvailableInSurvival
= true
Properties inherited from
VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash
SubtypeId
[get]
string
SubtypeName
[get, set]
MyObjectBuilderType
TypeId
[get]
Detailed Description
Definition at line
15
of file
MyObjectBuilder_AngleGrinderDefinition.cs
.
The documentation for this class was generated from the following file:
Sources/SpaceEngineers.ObjectBuilders/ObjectBuilders/Definitions/
MyObjectBuilder_AngleGrinderDefinition.cs
Generated on Mon Jan 23 2017 01:17:18 for Space Engineers by
1.8.8