Definition at line 248 of file GImpactQuantizedBvh.cs.
int [] BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.GetDataIndices |
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int BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.GetEscapeIndex |
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bool BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.IsLeafNode |
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void BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.SetDataIndices |
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int[] |
indices | ) |
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void BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.SetEscapeIndex |
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int |
index | ) |
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bool BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.TestQuantizedBoxOverlapp |
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ref UShortVector3 |
quantizedMin, |
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ref UShortVector3 |
quantizedMax |
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int [] BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.m_escapeIndexOrDataIndex |
UShortVector3 BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.m_quantizedAabbMax |
UShortVector3 BulletXNA.BulletCollision.BT_QUANTIZED_BVH_NODE.m_quantizedAabbMin |
The documentation for this class was generated from the following file: